Archive for 3ds max

The Ulna’s connected to the-

Posted in 3d, Final Year Project with tags , , , , , on January 25, 2011 by kyralhills

Adding some finer detail to my original base mesh in order to optimise the sculpting potential (the layers of skin are going to deform to reveal the underneath as in the pic):

 

And the arm muscle with the skin deleted so you can see what’s going on:

I’m hoping to have bits of muscle detach (maybe hanging on one end) in order to reveal the bone underneath.. Here it is with some muscle sections deleted:

Down with the sickness

Posted in Final Year Project, Photo Manipulation with tags , , on January 11, 2011 by kyralhills

Just a little update on my FYP. Been working on visualising the stages of transformation for my character in order to aid the sculpting stage, which I should be starting tomorrow.

(Click to enlarge):

For the face in particular, I made a moodboard that looked into movie effects, such as useful references like ‘Two-face’:

With this in mind, I needed to create a breakdown of the skin, muscle and bone in order to truly understand its structure. So I created a PS file overlaying my reference, a human skull and muscle, here are some of the results:

Makeover makeover

Posted in 3d with tags , , , , on October 12, 2010 by kyralhills

Just a few different shots of the changes I’ve been making to Pavlas clothing in order to improve her overall look:

 

Layering..

Posted in 3d with tags , , , , on October 6, 2010 by kyralhills

More hair layering with Pavla:

+10 EXP

Posted in 3d with tags , , , , , on September 30, 2010 by kyralhills

So I’ve been doing a few days of research this week, found some amazing resources (most obtained /found at http://www.rsart.co.uk) and have been taking an interest in the best that character meshes can be. I’ve come to the conclusion that I need to step up the quality of my character’s meshes before I unrawap them. They will probably still be the first iterations of many throughout the next few months, but the less re-modelling I have to do (rather than tweaking instead), the better.

My task for today was to improve Pavlas hair. I tried to do something that used bulk and planes together to (hopefully) create a better solution for texturing:

When I get to creating the hair planes I will be using Paul Toscas ‘Making of Varga’ hair tutorial as a guide: http://www.paultosca.com/varga_hair.html

Ch-ch-changes

Posted in 3d with tags , , , , on September 23, 2010 by kyralhills

I haven’t been posting daily as usual, as I wanted to get to a certain point with my models, where I could unwrap the individual parts of the mesh and take them into a sculpting program. I’m still not quite there, as I’d like to remodel some of the areas I’m less satisfied with (hands, shoes etc), but thought I’d share my progress anyhow (prepare for a barrage of images!):

Baggy trousers

Posted in 3d with tags , , , , on September 20, 2010 by kyralhills

Its been abit of a slow day today, took a while to find decent reference pics for Jins trousers, but here they are (complete with chunky skate shoes, not that you can tell right now):