Archive for mesh

Mesh Menagerie

Posted in 3d with tags , , , , on September 15, 2010 by kyralhills

Just a quick character comparison since I’ve finished adapting the mesh to match Jin’s physique:

Tomorrow i’ll be moving onto clothing my characters, exciting! 😀

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Jin and tonic

Posted in 3d with tags , , , , on September 14, 2010 by kyralhills

Working on my third and final character Jin today:

Again I adapted the orginal head mesh, its messy but still a time saver.

Tomorrow I will be adapting the original male body mesh to this character.

Alexander the greats chief eunuch

Posted in 3d with tags , , , , on August 24, 2010 by kyralhills

Heres where i’m at currently with character two:

(Already noticed some wierdly placed verts, damn.. bear with me on this model in terms of crit, more updates tomorrow!)

Recycling the human head..

Posted in 3d with tags , , , , on August 19, 2010 by kyralhills

Today is the start of character two, Ivan:

Not much progression today, spent my time seeing if i could adapt the mesh of Pavlinas head into the shape of Ivans.. And the for the most part, it was a success! So heres where I’m at, bearing in mind that there will be lots of untidy mesh as I’m still working on it:

Comprete?

Posted in 3d with tags , , , , on August 18, 2010 by kyralhills

You may have noticed the daily updates on my progress towards completing my projects first 3d character with references from http://www.3d.sk..

I’m declaring this model finished for now.. (The character currently has no eye-balls, mouth interior and has low poly hands and feet (I’ll be getting back to these details later on)).

My plans for creating my three characters in total for my final year project are as follows:

Step one: Three 3d models with appropriate and contrasting body types (purely anatomy).

Step two: Character sheets (I’ve already started those) with accompanying mood boards and sketches to inform the characters clothing and props.

Step three: Replacing elements on the mesh with modelled clothing. Solving the issue of hair (what technique to use to the best effect). Unwrapping, sculpting and texturing models in order to create appropriate levels of realism.

Modelling the pure anatomy first can give a good base for adding clothing, especially if it is tight fitting (in which case only seams and detail need to be modelled). I created low poly feet as I knew these would later be replaced by shoes.

My next two characters are both male with different body types and ethnicity. In order to not waste time, I will model the muscular characters anatomy first and the use this as a base for my other male character (using my reference model sheets as a guide). Creating a good base mesh can be a massive time saver.

There are a few areas on the model where I dont like the topology and need to come up with a better solution. Feedback much appreciated and yes, i know, the triangles under the knees! :/

Misses long leggy non-cleggy weggy

Posted in 3d with tags , , , , on August 17, 2010 by kyralhills

More progress, crotch and legs today.. Struggled to find any references for legs for some reason, so here it is:

[Tri-count is currently 2, 406 which is a tad high without hands and feet in, will be removing loops after the model is complete depending on the final total]

(Still some editing to be done on the head, but im tring to get the initial model done then tweeking after)

Baby bumps..

Posted in 3d with tags , , , , on August 16, 2010 by kyralhills

Todays update, getting on with modelling the torso: